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Another Director’s Commentary is present here in the parlor. Afterwards Kindly gives us a job to do to pay her for the cost of burning our SINs. Various etiquettes will give you a dialog option to point out that she needs to be more concerned about a loss of face than anything else. Going through the dialogue you’ll eventually be asked why she should keep you alive. Suffice it to say Kindly isn’t happy about recent events. The regular shops will carry his entire stock, and there isn’t anything in the next mission we can’t handle with our current load out so continue on to the Swift Winds mahjong parlor and meet up with Kindly Cheng. Otherwise, there isn’t much to do here now except talking to a temporary merchant. After it’s finished, there’s another Director’s Commentary point available, but otherwise, continue out into Heoi.Įtiquette (Convince Kindly Cheng to help you)Ī Director’s Commentary point can be found in the middle of the docks. The next scene lets us establish a little bit of our backstory. Finish the conversation and then continue out of the sewers. Now that we’re clear of the firefights we find out just how badly things have gone to ♥♥♥♥. Keep working your way up the street taking out enemies as needed. Decking or Drone Control will stop the police drones from attacking us and make this a bit easier. There are two checks that can be made here after the first pair of cops are dealt with by interacting with the eastern bike. The police snipers will fire at anyone not taking cover for a decent amount of damage at the end of each turn. Never end the turn out in the open during this segment. We now have to fight our way up the alley to get out. After a brief conversation, Carter and two of the runners are gunned down by snipers. Continue north and find the team of runners where you’re supposed to meet up with Raymond. Swing south and grab the in the southeastern part of the courtyard. Following that push the crate on the east side of the map out of the way, and continue into the alley.
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Again this fight isn’t too challenging as long as you play smart and utilize your team’s abilities.Īfter the fight, there’s a on one of the thugs bikes to loot. On the other side, we find more street thugs, though this time we can get the drop on them instead. Carter will open this one while we talk to Duncan. Nothing else here so continue south to another gate. After the fight you can find a dose of in a crate between the crane and a forklift. For the most part there isn’t too much of a threat here, but they can mess you up pretty bad if you aren’t careful. The conversation choices don’t really matter as it ends in a fight regardless of what path you choose.
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The next scene is an ambush that’s impossible to avoid. We can open the gate with an Intelligence skill check, otherwise Carter will be able to get it open for us. To the south from here is our way forward. Continue on along to the eastern end of the docks to find the way blocked. Immediately after the conversation there is a Director’s Commentary point to the south.
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We’re free to play this conversation however we want, but a skill check of Body, is necessary to not upchuck within the first couple minutes. Our First interaction in the game is with our foster brother Duncan Wu, a Lone Star officer, and his partner Carter. We start the game on a dock in Kowloon City, Hong Kong. Most notably Bootch for his Karma guide that I'm using to level as efficiently as possible, Artorias for his skill checks and passcodes guide, and Gunbomber for his item guide that's crucial to budgeting for my very pricey build. Las but not least I'd like to thank the other users who have built the initial guides that I'm using to help build this walkthrough. I'll do my best to provide accurate snapshots of my progression throughout the story so you can see how my build is panning out. NuYen rewards for missions and Paydata are hard numbers and will be included when they are acquired. The values I give for those skill checks are based on the order I've played them in.Īny random NuYen found in missions is likewise based on my individual run, and should be taken as an approximation and not a hard number. There is some variability in the skill checks needed for the challenges after the City of Darkness mission. Hopefully I'm able to provide a clear and concise guide for the game that is for the most part spoiler free.